(this can also lead to a crash when leaving the menu). Continuing to play the game after enabling or disabling a mod from within the in-game mods menu.
Playing the game after a mod on the Steam Workshop updates. The restrictions put on the Lua that the Binding of Isaac uses do not allow scripts to search for anything outside of the game directory, so this was necessary to make the mod loader work in the most natural manner possible. Playing the game after the first time the game has loaded after subscribing to or unsubscribing from a mod on the Steam Workshop. Why? The reason why my mod loader requires –luadebug is so that you do not have to pull mod files into your game directory. Cracked Binding Of Isaac Mods Steam While a few of the developers continue to work on the new site design, fixing up bugs, improving page load time performance and responding to useful critiques and suggested improvements to the UI and UX from users, I wanted to take some time out to announce a new feature that a few of our other developers are. Once Repentance allows you to use Workshop mods again, I highly recommend removing –luadebug from your Launch Options. –luadebug allows Lua from The Binding of Isaac many more permissions than it normally has, including reading/writing to any part of your hard drive! If you decide to edit my a to load any other mods, please be cautious as I cannot be responsible for any malicious mods out there. If you still get Curse of Darkness on a new floor and it does not go away, DM me the log.txt file from your Documents > My Games > Binding of Isaac Repentance. Done! You should no longer get the Curse of Darkness on any floor (but you can still get it in individual rooms) unless something unforeseen went wrong.